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How Important is a Game Name?

If you’ve been following the blog at all, you know that we have been very indecisive on our game name and have struggled with a title (see part 1 and part 2).  Some people have shared in our plight and frustration with naming our game, while a ton of others have offered suggestions (or jokes) [...]


Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Graduate Games Interviewed on GamersHub

I had the pleasure of being interviewed by The Gamers Hub yesterday.  They had the interview up by the end of the day, which was surprising. Basically, I talked about Graduate Games history and game catalog and what we’re working on now.  Check it out…we talk a little more about Project K and some of [...]


10 Free & Essential Tools for any Indie Game Developer

I’ve been working as an indie developer for almost 4 years now and over the years I have visited a lot of websites, downloaded a lot of software, and tried a lot of different things to get my site more traffic or allow myself to work more efficiently.  Without further ado, here are the 10 [...]


Bayonetta is what Devil May Cry 4 Should Have Been

I beat Bayonetta over the weekend.  I got it because there were a ton of reviews calling it one of the best action games in a long while, but was shocked at how good it was (and how similar it was to Devil May Cry).  Let me start off by saying that Bayonetta’s story starts [...]


Help! Name our Game

I have definitely been struggling to name our sci-fi platformer for the past several months.  I don’t want to give too much away story or gameplay wise, but we certainly could use some brainstorming and thoughts to help us focus on a good game title.

There’s an excellent description of the core gameplay mechanics in this [...]


Let’s Talk Weapons

We’re getting closer and closer to actually releasing a playable prototype.  As part of this process, we’ve gone through our list of absolutely necessary things that need to be done to complete the first level/prologue/tutorial.  Here’s some of the things we still have to do:

Player Animations (Death, Shooting Weapons, Reloading to name a few)
Background tiles/windows
Graphics [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


A New Player Screenshot – Thoughts?

Did the holidays slow us down? A little.  They certainly kept me from updating the blog very much.  The good news is that we have been rather productive.  Zak recently finished giving the player character a face lift in Flash, so we have a much cleaner character and he’s holding the first official weapon: a [...]


Graduate Games Forum

We’ve finally gotten around to having a proper forum here on Graduate Games.  You can visit and register on the forum by clicking the picture or this link.  It’s nothing special now, but in the next couple months when we start taking preorders for our metroid inspired scifi platformer – the forum will be a [...]