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Free Flash Game: Minima Time

Minima Time is a Platforming game where time is of the essence.  Race against time and explore the world as you attempt to extend your last 10 seconds for as long as possible.  You can play it online for free right here!

About:
Minima Time was inspired by the Experimental Gameplay Project’s March Theme of ‘10 Seconds’.  It [...]


Minima Time: Day 5

I was able to finish Minima Time yesterday.  I put some music and sound fx in the game and then just hammered out some annoying bugs and issues.  I’ve already heard from some of the flash portals that the high scores don’t work on their sites (but they do work on ours).  This has to [...]


Minima Time: Day 4

Yesterday I spent a few hours trying to finalize the game and sure enough we ran into some major bugs and performance issues.  This resulted in 2 major adjustments that made me sad.  First, I had to get rid of the pipes spewing water since I just couldn’t get performance working right online.  This was [...]


Minima Time Day 3

Yesterday, I doodled and worked on designing the world some more. I wanted to add some more cool time affected objects so I put in some simple water and missiles.  When you slow or stop time, you can walk on water.  With time slowed or stopped you can jump on missile smoke trails… of course [...]


Minima Time: Day 2

It’s been a blessing to get the basic platform mechanics coded quickly in the game since they are very similar to Minima Bomber, but it’s also been a curse because having a lot of gameplay working has left me more time to expand the scope of the game.  It’s given me more time to doodle [...]


Minima Time: Day 1

I spent most of the day yesterday working on a free game for March’s Experimental Gameplay project.  The theme is 10 seconds so the gameplay revolves around time of course.  In order to get this game done in a decent amount of time, I’ve decided to bring back Minima Bomber.  The game is being done [...]


Metal Tile Texture Study

Zak recently finished a new ’simplified’ metal tile set. I used our nifty level editor to compare these 2 different tile sets next to one another and take a screen capture.  The left block is the old detailed metal textures we were using.  These looked great in static images, but as we’ve started working on [...]


New VPS Site

The site doesn’t look much different (other than some broken picture links here and there) but it is fact now run on its own Virtual Private Server.  This means the site should load much faster and have virtually no down time.  It also means that we can handle a lot more traffic. The forum is [...]


theGamersHub Raves about Storked!

The Gamer’s Hub reviewed our game Storked this month….better late then never I guess.  They gave it 4 out of 5 stars.  You can read the game review here.
This further solidifies the great deal that is The Graduate Games Bundle – grab both Storked and the Magic Toy Chest for only $19.95.  Feel free to [...]


Astral Hunters: Seams Fixed

We are getting closer and closer to having a ‘final’ screenshot.  Ultimately, I don’t think the prologue’s hulking metal spaceship is ever going to be that interesting looking, but it certainly looks better than the colored blocks we started with and has fixed the seams that were there before.  The level editor can sufficiently build [...]

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