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Best In Show Solitaire Now on Pre-order – includes Beta Access

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We are happy to announce that our game is currently available for Pre-Order from our website. You’ll save 50% by pre-ordering and will be able to start your quest and start training your dogs instantly after payment! We’re offering a sweet deal where you can get Best In Show, Storked! and The Magic Toy Chest [...]


Dog Solitaire Alpha 3

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The Best in Show Solitaire alpha 3 is finally available.  It’s been a long time coming but the final alpha of Best in Show is finally available.  Nearly all of the final features of the game are in this build…and yes, we finally have SoundFX and music!  We are really curious to get feedback on the [...]


Getting Our Dogs in the Game….Literally

PepperResize

One of the most enjoyable parts of developing ‘Best in Show Solitaire’ has been including my dog, Pepper and Zak’s dog, Marley into the game. Marley is sort of a standard, popular, and well-known breed (Black Lab) so the artist didn’t really have any problems with Marley.  Here’s a few Marley Puppy pictures: Here’s a [...]


The Pet Store

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I have spent the past couple days working on the Pet Store.  The Pet Store is where you can go to purchase upgrades for your dog, buy additional spares, or browse and purchase new dogs.  The original concept art is above. — The coding for the shop is very simple – but tying all the [...]


First Gameplay Footage of Best In Show Solitaire

GoldenRetrieverSolitaire

I took some time to record some gameplay of our current build of Best In Show Solitaire. The gameplay shows off the Title Screen’s look and shows off some actual gameplay and flow of the game. This footage still comes from a game that is still in development. Still I think it shows off the [...]


Developing the Game’s Map

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Last time I really blogged about Best in Show Solitaire, I talked about the variety of backgrounds and how that was important for the game.  It was great to conceive all the variety of locations in the game, but then I had to think about the overall game’s story and progression.  The basic premise of [...]


Gamezebo has Previewed Best In Show Solitaire

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. Gamezebo out of the blue previewed our Solitaire game currently in development.  That’s very cool, but it also reminded me that I am way behind on blogging about the game.  I have a ton of pictures, videos, and more to post to the blog so look for a flurry of posts in the near [...]


How a Stupid Prototype can become your next game

Nothing beats getting a new phone.  You wait and wait till that cell phone contract is up, so that you can get a great deal on whatever the hot new phone is at the Verizon Store.  Well at the time my contract was up (Nov 2009), the 2 hot new phones at Verizon were the [...]


Background Variety

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One of the really important things I decided early on was that I wanted to have good background variety.  All of my locations had to fit into the dog motif (i.e. parks, lawns, etc) but having level after level of dog parks wouldn’t be very interesting for the player.  So how could I add variety [...]


Dog Background Mix and Match

When I conceived the backgrounds, I knew that I wanted to maximize the artwork I was paying for and build in the ability to mix and match elements to form new unique permutations of the backgrounds.  In order to accomplish this, I required that every background be dissected into 3 parts: the sky, backdrop, and [...]

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