Day 1 of 7-Day Game

Day 1 Progress Gameplay

Day 1 Progress Gameplay

We’re putting the Isometric Game on hold to participate in Experimental Gameplay’s 7-Day August Competition.  The theme is Bare Minimum and has inspired a very small pixel bomerman type character.  After 1 day, we’ve put together a decent worm-style destructible terrain world.  Your small little character will have several abilities (as many as I can give him in 7 days), but he can already throw bombs and destroy the environment. The bombs are working and even have a nice explosion effect.

Day 2 is starting and I will be working on the general level flow, animations, and backgrounds.


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