Finalizing the User Interface for Dog Solitaire
From my sketch, Jeff turned around a pretty great initial HUD mockup:
I had a problem with some of Jeff’s color choices for the bone bar and we went through a few iterations of the Undo button. Ultimately the items in the corner got a lot more space as well.
I liked the consistent leather look for the undo button, but felt that it was too big and the items were too crushed together. We’re still not finished coding all the User Interface Items, but we have settled on the final placement of everything. As it stands now, our user interface is still missing the Level Title stuff complete, but you will notice that the items are spaced out better and the undo button is substantially smaller:






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