Level Editor Updated

The new background tiles brought out even more of the deficiencies of the Level Editor. It became immediately apparent that it was very inconvenient to only be able to view 1/4 of the game screen. So after the new background tiles were put in and loading/saving correctly, we went about tweaking the interface of the level editor. We enlarged the window to 1280×768 pixels and squeezed everything into a right sidebar. A lot of the game objects will be inserted using the top menu rather than have visual buttons displayed. Saving and Loading have also been moved to the menu since real estate is a much higher premium. The console at the bottom relays information and will eventually allow for enemy and level scripting….that’s the plan at least.




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