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Minima Time: Day 2

It’s been a blessing to get the basic platform mechanics coded quickly in the game since they are very similar to Minima Bomber, but it’s also been a curse because having a lot of gameplay working has left me more time to expand the scope of the game.  It’s given me more time to doodle and draw too.  I’ve added moving spike blocks, drawn cave backgrounds, and soldier dudes.  I started adding missiles and want to add some water pipes…but that’s it!  Now that the weekend is over, I will not have as much time to dedicate to the game.  It’s been great that I had the hours to put in to get the game this far in only 2 days (and less than 36 hours) but I need to start finishing things up.  I hope to have the game out and playable by the weekend!  Stay tuned…

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