Minima Time Day 3
Yesterday, I doodled and worked on designing the world some more. I wanted to add some more cool time affected objects so I put in some simple water and missiles. When you slow or stop time, you can walk on water. With time slowed or stopped you can jump on missile smoke trails… of course the missiles themselves are slowed down so the hazard is easier to avoid. The next step is to get the high scores and menus all working in Flash. I also need to do sound effects and finish up the singular level/world. The good news is that we are on schedule for getting this out this weekend.





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