Minima Time: Day 4
Yesterday I spent a few hours trying to finalize the game and sure enough we ran into some major bugs and performance issues. This resulted in 2 major adjustments that made me sad. First, I had to get rid of the pipes spewing water since I just couldn’t get performance working right online. This was a major blow since it was a really cool idea and fun in practice. The other thin that sucked was that the world was just too big and slowing things down…so I reduce it by about 45% which made everything run great. This isn’t as big of a loss since I can’t and haven’t made a full loop of the whole world yet…though I’m sure it’s possible. I’m excited to see how long people will be able to stretch their 10 seconds to. Ultimately there is a finite amount of time clocks, so everyone will eventually die. So after a day of cuts and bug squashing, I hope to put in all the final touches today: high scores, instructions, sound/music, etc.





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