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Minima Time – The Flash Difference

Minima Time is the first time I’ve ever really done anything with Flash.  The game is doing decent on portals and I hope that eventually I’ll earn enough in the advertising to pay for the 5 days I dedicated to making the game.  Here’s some of my thoughts looking back on releasing this flash game:

  1. There hasn’t been a HUGE increase in website traffic, but there has been a significant increase in traffic immediately following the game (about 30%-40%). It’s slowing down of course.
  2. Flash is great for getting your game played (Game has been played over 18,000 times in ~6 days)
  3. Flash is great for getting quick feedback on your game – people write reviews and vote on the major portals pretty immediately.  Considering Minima Time took 5 days, I’ve found the reviews to be great.  I particularly liked this review.
  4. Ad Revenue is a plus – but don’t expect it to fund development.

The above impressions have led me to believe that Flash is excellent for prototyping gameplay.  With minimal marketing effort you can get a lot of people to play your game and make a snap judgement on it.  If you find a game getting thousands and thousands of impressions and scoring well on the portals, then you probably have a game that you’ll  want to take to a downloadable/full version.  This little test has certainly peaked my interest in flash a little more.  Perhaps I should look into some of the other APIs and things out there such as Kongregate, MochiCoins, etc.

Enough Talk! Why not just play the game: Minima Time

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