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Posts Tagged ‘astral hunters’

Astral Hunters: Flash – It’s free and on the way

We’ve decided to expedite getting some form of our game playable and into people’s hands, so Zak and I recently decided to port the core mechanics of our game and make a quick, hi-score based version of the game.  The game screen is actually sized so that it could be used as the banner on [...]


Astral Hunters Website is Up!

Our Astral Hunters Website is up.  Click on the image above to check it out (if you haven’t already noticed and clicked the banner on our homepage).  The website doesn’t feature much yet, but it will continue to be updated with pictures and information in the following months.  The bulk of the site content is [...]


Metal Tile Texture Study

Zak recently finished a new ‘simplified’ metal tile set. I used our nifty level editor to compare these 2 different tile sets next to one another and take a screen capture.  The left block is the old detailed metal textures we were using.  These looked great in static images, but as we’ve started working on [...]


Astral Hunters: Seams Fixed

We are getting closer and closer to having a ‘final’ screenshot.  Ultimately, I don’t think the prologue’s hulking metal spaceship is ever going to be that interesting looking, but it certainly looks better than the colored blocks we started with and has fixed the seams that were there before.  The level editor can sufficiently build [...]


Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


Level Editor Updated

The new background tiles brought out even more of the deficiencies of the Level Editor.  It became immediately apparent that it was very inconvenient to only be able to view 1/4 of the game screen.  So after the new background tiles were put in and loading/saving correctly, we went about tweaking the interface of the [...]


Astral Hunters is on the Horizon

Astral Hunters is coming

I admit we’ve been pretty terrible at updating the blog lately, but the main reason is because we’ve been hard at work trying to get Astral Hunters named and playable. Well that first part is done, Astral Hunters was pretty much the unanimous choice so all that game naming nonsense is behind us. Project K [...]

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