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Posts Tagged ‘experimental gameplay’

Minima Bomber: Day 7 Progress

The final ability in the game: The Air Run

Well there’s only a few hours left in the final day of coding for the Experimental Gameplay project game.  Minima Bomber is finished.  There’s 16 levels, 6 abilities, 4 enemies/hazards, and 2 backgrounds/worlds (if you will – they are both grass themed and lame though).  The online highscore system is working and will hold and [...]


Minima Bomber: Day 6 Progress

Missiles were added yesterday; there

Another very productive day brings Minima Bomber nearly to completion.  The good news is that the final 2 upgrades were added into the game along with an originally unplanned online highscore database (not 100% done).  Unfortunately, I didn’t have time to really add or code any decent enemy AI, though I was able to add [...]


Minima Bomber: Day 5 Progress

devlog 8.24.2009

I worked on Minima Bomber on Friday and got a lot done. The best new feature is that your character’s damage is displayed by how much clothing he’s wearing (sort of a la Ghouls and Goblins). If you’re in your undies, it means that you’re one hit away from meeting your bloody death. I have [...]


Day 4 Progress on Bare Minimum Platformer Game

Put in some particle effect yesterday

There was some decent progress on the experimental game yesterday.  I have named the game: Minima Bomber.  Not much to it.  Minima is for the ‘Bare Minimum’ experimental gameplay theme and Bomber because you throw bombs and blow the terrain up. Our little hero blows up like a balloon of blood when he falls in [...]


Day 3 Progress on Bare Minimum Game

devlog 8.12.2009

Day 3 was mostly spent pretty-ing up the game and working on the tutorial/beginning levels.  I have a whopping 3 levels drawn/done.  No major game coding was done, though I spent a lot of time animating the main character.  He’s almost done now. The game is still too bare bones and I definitely need to [...]


Day 2 of 7-Day Game: Bare Minimum

devlog 8.8.2009

I did not make nearly as much progress as I was hoping for on Saturday, but I did stamp out a few bugs and got everything looking a little better.  The prototype can now load in .bmp and .png images for all the gaming layers (collision mask, background graphics, and foreground) so creating the levels [...]


Day 1 of 7-Day Game

Day 1 Progress Gameplay

We’re putting the Isometric Game on hold to participate in Experimental Gameplay’s 7-Day August Competition.  The theme is Bare Minimum and has inspired a very small pixel bomerman type character.  After 1 day, we’ve put together a decent worm-style destructible terrain world.  Your small little character will have several abilities (as many as I can [...]

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