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Posts Tagged ‘free prototype’

How a Stupid Prototype can become your next game

Nothing beats getting a new phone.  You wait and wait till that cell phone contract is up, so that you can get a great deal on whatever the hot new phone is at the Verizon Store.  Well at the time my contract was up (Nov 2009), the 2 hot new phones at Verizon were the [...]


Minima Time – The Flash Difference

Minima Time is the first time I’ve ever really done anything with Flash.  The game is doing decent on portals and I hope that eventually I’ll earn enough in the advertising to pay for the 5 days I dedicated to making the game.  Here’s some of my thoughts looking back on releasing this flash game: [...]


Free Flash Game: Minima Time

Minima Time is a Platforming game where time is of the essence.  Race against time and explore the world as you attempt to extend your last 10 seconds for as long as possible.  You can play it online for free right here! — About: Minima Time was inspired by the Experimental Gameplay Project’s March Theme of [...]


Minima Time: Day 4

Yesterday I spent a few hours trying to finalize the game and sure enough we ran into some major bugs and performance issues.  This resulted in 2 major adjustments that made me sad.  First, I had to get rid of the pipes spewing water since I just couldn’t get performance working right online.  This was [...]


Minima Time Day 3

Yesterday, I doodled and worked on designing the world some more. I wanted to add some more cool time affected objects so I put in some simple water and missiles.  When you slow or stop time, you can walk on water.  With time slowed or stopped you can jump on missile smoke trails… of course [...]


Gas Grenades & Particle Effects

scifi platformer game 11.20.2009

I have been working on putting in special effects and some polished visuals.  The screenshot above shows some of the gas particle effects I’ve been working on.  Every weapon in our Super Metroid inspired space platformer will either be a damage based weapon or stun based.  Every critter and baddie in our game will be [...]


Project K – Laser Effect

platformer devlog 11.19.2009

Weapons are cool and right now I’m starting to think about all the weapons to include in the game.  I don’t have any definitive weapons chosen yet, but I am pretty sure that in a sci-fi game lasers are a must.  So I spent a few hours today implementing a laser effect.  The laser can [...]


The first Early Early Screen of Project K

platformer devlog 11.15.2009

I’m really hesitant to post any pictures of this game since it is so early in development, but it seems to work for the Wolfire team ok and it will be great to follow the progress of the game from this early pre-alpha state through it’s release.  Nothing in the above screen is final (pretty [...]


Mobile Solitaire Update – but tabled

Progress!

So I worked on this mobile solitaire idea for about 8 hours or so last week and got most of the mechanics working…enough so that I compiled the application and tried to get it working on my Blackberry Storm 2.  This amounted to several hours of frustration, culminating in complete failure.  The great thing about [...]


Minima Bomber PostMortem

minimatitlescreen

Introduction: Minima Bomber is a 7-day game created for August’s Experimental Gameplay project.  It’s a platformer like any Mario game but has destructible terrain like Worms. — What Went Right? Pixel Art – With the time constraint and EGP’s theme of ‘Bare Minimum’ I decided early on to keep the game resolution/world small.  Since I [...]

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