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Posts Tagged ‘full pc game’

Best in Show is climbing the Big Fish Charts

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Big Fish Games provides monthly sales statistics so the only way we can track how Best in Show is doing right now is by checking the BFG sales charts every morning.  We’re actually doing better this week than our release week and have reached an all time high at spot #65 today.  That’s the #65 [...]


Best in Show Solitaire Technical Issues

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One of the best things about releasing the game today on Big Fish Games has been the instant access to user reviews and lists of technical issues.  Unfortunately, we have only so much control over how Big Fish Games installs things and how our game interacts with their game manager.  That being said, we do [...]


Best in Show Solitaire is the Featured Game on Big Fish

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Best in Show Solitaire has been released on Big Fish Games today and was featured in their Daily Game Splash email.  You can find it right on the homepage under today’s new releases or Felix’s Favorites (or just click here).  It took a lot of work to hammer out all the bugs and tweaks that [...]


Use your Save File from the first Beta (or even the Free Alpha)

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For all those Best in Show players out there, I thought it was worth posting about how to use your old profile and save data without having to start over from scratch.  We’ve learned a lot from working with online distributors and receiving feedback from our players.  One very common problem was that the game [...]


Best In Show Solitaire Now on Pre-order – includes Beta Access

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We are happy to announce that our game is currently available for Pre-Order from our website. You’ll save 50% by pre-ordering and will be able to start your quest and start training your dogs instantly after payment! We’re offering a sweet deal where you can get Best In Show, Storked! and The Magic Toy Chest [...]


Developing the Game’s Map

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Last time I really blogged about Best in Show Solitaire, I talked about the variety of backgrounds and how that was important for the game.  It was great to conceive all the variety of locations in the game, but then I had to think about the overall game’s story and progression.  The basic premise of [...]


Discussing User Interface

As Jeff worked on the dogs and cards, I started working with him to think about the Player interface and the level backgrounds as well.  I took a current screenshot at the time (Feb 2010) and marked it up with elements that we needed for the player. Ultimately, we worked on the backgrounds first and [...]


The First 5 Dog Cards

I had some pencil sketches and some really ugly early gameplay screenshots, so I knew that the first task was to work towards a final screenshot and get all the gameplay stuff done.  I settled on including 40 dogs in this game and told Jeff to get started on some of the 26 I had [...]


Finding an Artist

I went to conceptart.org to find an artist to help me with this project.  It’s hard to find someone to work with, so I decided that I would pay a few artists to work on some concept sketches of their vision of the game.  I ultimately settled on Jeff Yoon since his responses were prompt [...]


Best in Show Solitaire Announcement

So long time blog readers may remember some tests I was doing for a solitaire game on mobile devices.  I never really got the game working how I wanted on my Blackberry, but the game has continued to evolve.  Progress has been so good in fact that it will likely be our next full game [...]

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