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Posts Tagged ‘game design’

Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


How Important is a Game Name?

If you’ve been following the blog at all, you know that we have been very indecisive on our game name and have struggled with a title (see part 1 and part 2).  Some people have shared in our plight and frustration with naming our game, while a ton of others have offered suggestions (or jokes) [...]


Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


Which HUD is better?

shadow_complex_peter_david

So above is a screenshot of Shadow Complex, please note the white overlay and slightly transparent HUD for health, weapon selected, ammo, etc.  I like the simplicity and clean look of Shadow Complex’s HUD, but I am also drawn to the old school style HUD that sits at the top of the screen a la [...]

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