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Posts Tagged ‘game progress’

Minima Time: Day 4

Yesterday I spent a few hours trying to finalize the game and sure enough we ran into some major bugs and performance issues.  This resulted in 2 major adjustments that made me sad.  First, I had to get rid of the pipes spewing water since I just couldn’t get performance working right online.  This was [...]


Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


Level Editor Updated

The new background tiles brought out even more of the deficiencies of the Level Editor.  It became immediately apparent that it was very inconvenient to only be able to view 1/4 of the game screen.  So after the new background tiles were put in and loading/saving correctly, we went about tweaking the interface of the [...]


Astral Hunters is on the Horizon

Astral Hunters is coming

I admit we’ve been pretty terrible at updating the blog lately, but the main reason is because we’ve been hard at work trying to get Astral Hunters named and playable. Well that first part is done, Astral Hunters was pretty much the unanimous choice so all that game naming nonsense is behind us. [...]


Prologue Background

We finished up the first background for the prologue.  It’s also the first planet that will be explored.


Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Help! Name our Game

I have definitely been struggling to name our sci-fi platformer for the past several months.  I don’t want to give too much away story or gameplay wise, but we certainly could use some brainstorming and thoughts to help us focus on a good game title.

There’s an excellent description of the core gameplay mechanics in this [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


Additive Lighting Effects

Yesterday, I worked on some additive lighting effects that we could use to enhance the look of levels along with a few other graphical tweaks.  The colored lighting effects look good, but are just an colored alpha mask that overlaps the core game images.  There is no dynamic lighting planned at this time (i.e. shadows [...]


Metal Tileset

Metal Tileset

Zak has started turning over graphics.  His newest addition has been some tile work. I spent the past couple days tweaking the Level Editor so that I could test the tileset and see if it correctly pulled into the game.  This resulted in some significant improvements to the user interface of the Level Editor, but [...]

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