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Posts Tagged ‘game progress’

Finalizing the User Interface for Dog Solitaire

From my sketch, Jeff turned around a pretty great initial HUD mockup: I had a problem with some of Jeff’s color choices for the bone bar and we went through a few iterations of the Undo button.  Ultimately the items in the corner got a lot more space as well. I liked the consistent leather [...]


Discussing User Interface

As Jeff worked on the dogs and cards, I started working with him to think about the Player interface and the level backgrounds as well.  I took a current screenshot at the time (Feb 2010) and marked it up with elements that we needed for the player. Ultimately, we worked on the backgrounds first and [...]


The First 5 Dog Cards

I had some pencil sketches and some really ugly early gameplay screenshots, so I knew that the first task was to work towards a final screenshot and get all the gameplay stuff done.  I settled on including 40 dogs in this game and told Jeff to get started on some of the 26 I had [...]


Finding an Artist

I went to conceptart.org to find an artist to help me with this project.  It’s hard to find someone to work with, so I decided that I would pay a few artists to work on some concept sketches of their vision of the game.  I ultimately settled on Jeff Yoon since his responses were prompt [...]


From Mobile to Dog Solitaire

Best in Show solitaire had humble beginnings… when I got my new Blackberry Storm 2, I started messing with it and trying to get games working on it.  I started with a simple solitaire game that worked great on my PC, but lagged and had slowdown and control issues on my Blackberry.  So I forgot [...]


Astral Hunters: Flash – It’s free and on the way

We’ve decided to expedite getting some form of our game playable and into people’s hands, so Zak and I recently decided to port the core mechanics of our game and make a quick, hi-score based version of the game.  The game screen is actually sized so that it could be used as the banner on [...]


Astral Hunters Website is Up!

Our Astral Hunters Website is up.  Click on the image above to check it out (if you haven’t already noticed and clicked the banner on our homepage).  The website doesn’t feature much yet, but it will continue to be updated with pictures and information in the following months.  The bulk of the site content is [...]


Minima Time: Day 4

Yesterday I spent a few hours trying to finalize the game and sure enough we ran into some major bugs and performance issues.  This resulted in 2 major adjustments that made me sad.  First, I had to get rid of the pipes spewing water since I just couldn’t get performance working right online.  This was [...]


Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


Level Editor Updated

The new background tiles brought out even more of the deficiencies of the Level Editor.  It became immediately apparent that it was very inconvenient to only be able to view 1/4 of the game screen.  So after the new background tiles were put in and loading/saving correctly, we went about tweaking the interface of the [...]

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