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Posts Tagged ‘metroid’

How Important is a Game Name?

If you’ve been following the blog at all, you know that we have been very indecisive on our game name and have struggled with a title (see part 1 and part 2).  Some people have shared in our plight and frustration with naming our game, while a ton of others have offered suggestions (or jokes) [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


Which HUD is better?

shadow_complex_peter_david

So above is a screenshot of Shadow Complex, please note the white overlay and slightly transparent HUD for health, weapon selected, ammo, etc.  I like the simplicity and clean look of Shadow Complex’s HUD, but I am also drawn to the old school style HUD that sits at the top of the screen a la [...]


Is Project K a 2D Shooter?

Game Inspiration Board

Yesterday, I was asked if our game currently under development (Project K) is a 2D shooter like Contra.  I responded, “I would call it a 2D shooter adventure platforming game – think Contra + Super Metroid + Castlevania + Halo.”  I realized that still may sound confusing, so I thought I would take a few [...]


Played some Super Metroid

super_metroid_a (1)

I played some Super Metroid to get some inspiration and take a look at the level design.  Obviously, our sci-fi platformer is partly inspired by Super Metroid so it was important to refresh my memory of the game.  I only played it for a little over an hour, but that is about the gameplay amount [...]

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