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Posts Tagged ‘pc game’

Best in Show Solitaire Video Trailer

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Here’s an awesome new trailer of Best in Show solitaire that shows off all the features and fantastic gameplay. The PC version is finished, so if you ‘preorder‘ now – you will get the Strategy Guide, Level Editor and PC Version of the game instantly. We will increase the price once the Mac and Linux [...]


Use your Save File from the first Beta (or even the Free Alpha)

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For all those Best in Show players out there, I thought it was worth posting about how to use your old profile and save data without having to start over from scratch.  We’ve learned a lot from working with online distributors and receiving feedback from our players.  One very common problem was that the game [...]


Dog Solitaire Alpha 3

backhome level1

The Best in Show Solitaire alpha 3 is finally available.  It’s been a long time coming but the final alpha of Best in Show is finally available.  Nearly all of the final features of the game are in this build…and yes, we finally have SoundFX and music!  We are really curious to get feedback on the [...]


Getting Our Dogs in the Game….Literally

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One of the most enjoyable parts of developing ‘Best in Show Solitaire’ has been including my dog, Pepper and Zak’s dog, Marley into the game. Marley is sort of a standard, popular, and well-known breed (Black Lab) so the artist didn’t really have any problems with Marley.  Here’s a few Marley Puppy pictures: Here’s a [...]


Dog Background Mix and Match

When I conceived the backgrounds, I knew that I wanted to maximize the artwork I was paying for and build in the ability to mix and match elements to form new unique permutations of the backgrounds.  In order to accomplish this, I required that every background be dissected into 3 parts: the sky, backdrop, and [...]


Discussing User Interface

As Jeff worked on the dogs and cards, I started working with him to think about the Player interface and the level backgrounds as well.  I took a current screenshot at the time (Feb 2010) and marked it up with elements that we needed for the player. Ultimately, we worked on the backgrounds first and [...]


The First 5 Dog Cards

I had some pencil sketches and some really ugly early gameplay screenshots, so I knew that the first task was to work towards a final screenshot and get all the gameplay stuff done.  I settled on including 40 dogs in this game and told Jeff to get started on some of the 26 I had [...]


Finding an Artist

I went to conceptart.org to find an artist to help me with this project.  It’s hard to find someone to work with, so I decided that I would pay a few artists to work on some concept sketches of their vision of the game.  I ultimately settled on Jeff Yoon since his responses were prompt [...]


From Mobile to Dog Solitaire

Best in Show solitaire had humble beginnings… when I got my new Blackberry Storm 2, I started messing with it and trying to get games working on it.  I started with a simple solitaire game that worked great on my PC, but lagged and had slowdown and control issues on my Blackberry.  So I forgot [...]


theGamersHub Raves about Storked!

The Gamer’s Hub reviewed our game Storked this month….better late then never I guess.  They gave it 4 out of 5 stars.  You can read the game review here. This further solidifies the great deal that is The Graduate Games Bundle – grab both Storked and the Magic Toy Chest for only $19.95.  Feel free [...]

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