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Posts Tagged ‘pc game’

Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


Level Editor Updated

The new background tiles brought out even more of the deficiencies of the Level Editor.  It became immediately apparent that it was very inconvenient to only be able to view 1/4 of the game screen.  So after the new background tiles were put in and loading/saving correctly, we went about tweaking the interface of the [...]


A New Player Screenshot – Thoughts?

Did the holidays slow us down? A little.  They certainly kept me from updating the blog very much.  The good news is that we have been rather productive.  Zak recently finished giving the player character a face lift in Flash, so we have a much cleaner character and he’s holding the first official weapon: a [...]


Additive Lighting Effects

Yesterday, I worked on some additive lighting effects that we could use to enhance the look of levels along with a few other graphical tweaks.  The colored lighting effects look good, but are just an colored alpha mask that overlaps the core game images.  There is no dynamic lighting planned at this time (i.e. shadows [...]


Metal Tileset

Metal Tileset

Zak has started turning over graphics.  His newest addition has been some tile work. I spent the past couple days tweaking the Level Editor so that I could test the tileset and see if it correctly pulled into the game.  This resulted in some significant improvements to the user interface of the Level Editor, but [...]


Level Editor Start

scifileveleditor

Yesterday, I started throwing together some sort of level editor together so that we can actually start making levels.  The most important thing to us is to enable players to not only make their own levels, but also expand the game with their own graphics, tilesets and backgrounds. You’ll be able to easily add your [...]


Gas Grenades & Particle Effects

scifi platformer game 11.20.2009

I have been working on putting in special effects and some polished visuals.  The screenshot above shows some of the gas particle effects I’ve been working on.  Every weapon in our Super Metroid inspired space platformer will either be a damage based weapon or stun based.  Every critter and baddie in our game will be [...]


Project K – Laser Effect

platformer devlog 11.19.2009

Weapons are cool and right now I’m starting to think about all the weapons to include in the game.  I don’t have any definitive weapons chosen yet, but I am pretty sure that in a sci-fi game lasers are a must.  So I spent a few hours today implementing a laser effect.  The laser can [...]


The first Early Early Screen of Project K

platformer devlog 11.15.2009

I’m really hesitant to post any pictures of this game since it is so early in development, but it seems to work for the Wolfire team ok and it will be great to follow the progress of the game from this early pre-alpha state through it’s release.  Nothing in the above screen is final (pretty [...]


pre-Game Launcher and Updater

A quick 2 day prototype

I was working on our next game project this weekend, when I realized that it would be really nice if all our future games had an automated updater.  This would allow us to release public betas, do cool preorder bonuses, allow players to always have the latest and greatest version, and give us a platform [...]

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