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Posts Tagged ‘project k’

Game Name Voting Breakdown

I am thrilled that our Scifi project, previously known as Project K, finally has a name.  We held a poll and let blog readers vote and decide our game’s name.  It was a pretty decisive victory for Astral Hunters as you can see above.  One of the names I came up with got a pitiful [...]


Astral Hunters is on the Horizon

Astral Hunters is coming

I admit we’ve been pretty terrible at updating the blog lately, but the main reason is because we’ve been hard at work trying to get Astral Hunters named and playable. Well that first part is done, Astral Hunters was pretty much the unanimous choice so all that game naming nonsense is behind us. [...]


Prologue Background

We finished up the first background for the prologue.  It’s also the first planet that will be explored.


How Important is a Game Name?

If you’ve been following the blog at all, you know that we have been very indecisive on our game name and have struggled with a title (see part 1 and part 2).  Some people have shared in our plight and frustration with naming our game, while a ton of others have offered suggestions (or jokes) [...]


Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Graduate Games Interviewed on GamersHub

I had the pleasure of being interviewed by The Gamers Hub yesterday.  They had the interview up by the end of the day, which was surprising. Basically, I talked about Graduate Games history and game catalog and what we’re working on now.  Check it out…we talk a little more about Project K and some of [...]


Help! Name our Game

I have definitely been struggling to name our sci-fi platformer for the past several months.  I don’t want to give too much away story or gameplay wise, but we certainly could use some brainstorming and thoughts to help us focus on a good game title.

There’s an excellent description of the core gameplay mechanics in this [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


A New Player Screenshot – Thoughts?

Did the holidays slow us down? A little.  They certainly kept me from updating the blog very much.  The good news is that we have been rather productive.  Zak recently finished giving the player character a face lift in Flash, so we have a much cleaner character and he’s holding the first official weapon: a [...]


Additive Lighting Effects

Yesterday, I worked on some additive lighting effects that we could use to enhance the look of levels along with a few other graphical tweaks.  The colored lighting effects look good, but are just an colored alpha mask that overlaps the core game images.  There is no dynamic lighting planned at this time (i.e. shadows [...]

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