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Posts Tagged ‘project k’

Metal Tileset

Metal Tileset

Zak has started turning over graphics.  His newest addition has been some tile work. I spent the past couple days tweaking the Level Editor so that I could test the tileset and see if it correctly pulled into the game.  This resulted in some significant improvements to the user interface of the Level Editor, but [...]


Which HUD is better?

shadow_complex_peter_david

So above is a screenshot of Shadow Complex, please note the white overlay and slightly transparent HUD for health, weapon selected, ammo, etc.  I like the simplicity and clean look of Shadow Complex’s HUD, but I am also drawn to the old school style HUD that sits at the top of the screen a la [...]


New Walking Animation

Zak sent me over this new walking animation a few days ago – I’ve already ripped it out and put it into the game.  It works a lot better than the old animations we had in there.  Since it was animated in flash, the lines are much cleaner and the animation is more of a [...]


Map Select?

Current idea for map selection

After being absent for a good part of the introduction to Project K, I figured I better throw some images out there for a change. Currently working on heaps of different (and mostly) connected veins of the game, here is what I’m going for with the map select. — I actually got the idea  from [...]


Prologue/Demo Map?

12.10.2009 MapScan

Now that we are getting further along in the process, I am starting to think about actual level design.  Our Demo/Prologue is still a long ways off, but it’s never too early to think about game design.  After playing the opening of Super Metroid and looking over other indie games, our intro level will be [...]


Played some Halo Zero for Inspiration

screen1

I played some Halo Zero yesterday for some inspiration. First off, I can’t believe how hard the game was to find. The original author’s website is shutdown or gone and there was a ton of junk websites and forums that I had to wade through to even find a legit free download. I had played [...]


Is Project K a 2D Shooter?

Game Inspiration Board

Yesterday, I was asked if our game currently under development (Project K) is a 2D shooter like Contra.  I responded, “I would call it a 2D shooter adventure platforming game – think Contra + Super Metroid + Castlevania + Halo.”  I realized that still may sound confusing, so I thought I would take a few [...]


Level Editor Progress

Most User-Friendly Level Editor Ever?

The level editor is far from being user friendly, but as a developer’s tool it is actually working.  The thing that looks and works the best right now is definitely the map in the upper right corner.  It makes scrolling around a level easy and makes adding level sections even easier.  All the other interface [...]


Project K Stumbling Blocks

I ran into my first real set of issues yesterday while working on the Level Editor.  It started off with some success – levels could actually load correctly in the game from the level editor – but quickly turned.  The first issue I noticed was that the gameplay had some slowdown when my tiles loaded [...]


Level Editor Start

scifileveleditor

Yesterday, I started throwing together some sort of level editor together so that we can actually start making levels.  The most important thing to us is to enable players to not only make their own levels, but also expand the game with their own graphics, tilesets and backgrounds. You’ll be able to easily add your [...]

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