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Posts Tagged ‘screenshot’

Astral Hunters: Seams Fixed

We are getting closer and closer to having a ‘final’ screenshot.  Ultimately, I don’t think the prologue’s hulking metal spaceship is ever going to be that interesting looking, but it certainly looks better than the colored blocks we started with and has fixed the seams that were there before.  The level editor can sufficiently build [...]


Prologue Background

We finished up the first background for the prologue.  It’s also the first planet that will be explored.


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


A New Player Screenshot – Thoughts?

Did the holidays slow us down? A little.  They certainly kept me from updating the blog very much.  The good news is that we have been rather productive.  Zak recently finished giving the player character a face lift in Flash, so we have a much cleaner character and he’s holding the first official weapon: a [...]


Additive Lighting Effects

Yesterday, I worked on some additive lighting effects that we could use to enhance the look of levels along with a few other graphical tweaks.  The colored lighting effects look good, but are just an colored alpha mask that overlaps the core game images.  There is no dynamic lighting planned at this time (i.e. shadows [...]


Project K – Laser Effect

platformer devlog 11.19.2009

Weapons are cool and right now I’m starting to think about all the weapons to include in the game.  I don’t have any definitive weapons chosen yet, but I am pretty sure that in a sci-fi game lasers are a must.  So I spent a few hours today implementing a laser effect.  The laser can [...]

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