Archive for the ‘devlog’ Category

Moved to a new host and lost a lot of blog posts

This really sucked, but it’s all good.  We’ll just update the site with NEW news as it comes in…


Minima Bomber PostMortem

minimatitlescreen

Introduction: Minima Bomber is a 7-day game created for August’s Experimental Gameplay project.  It’s a platformer like any Mario game but has destructible terrain like Worms. — What Went Right? Pixel Art – With the time constraint and EGP’s theme of ‘Bare Minimum’ I decided early on to keep the game resolution/world small.  Since I […]


Minima Bomber Comments and Statistics

It’s been a week and there’s some interesting Statistics to share about Minima Bomber: The game has been downloaded and played by over 1,000 people Average Time to Beat the game for the Top 10 players is: 1 Minute and 25 seconds Top Player: Vanguard (1 Minute and 23 seconds) JayisGames referred over 60% of […]


Minima Bomber Featured on EGP’s Best of the Net

There

Minima Bomber has made the ‘Best of the Net’ for Experimental Gameplay’s Bare Minimum theme.  Here’s what EGP said about our little 7-day game: — “Keep your clothes on in this very fun pixel platformer. Deform the terrain with explosives, but be warned – too much damage will strip your character down to practically nothing. […]


Minima Bomber: Day 7 Progress

The final ability in the game: The Air Run

Well there’s only a few hours left in the final day of coding for the Experimental Gameplay project game.  Minima Bomber is finished.  There’s 16 levels, 6 abilities, 4 enemies/hazards, and 2 backgrounds/worlds (if you will – they are both grass themed and lame though).  The online highscore system is working and will hold and […]


Minima Bomber: Day 6 Progress

Missiles were added yesterday; there

Another very productive day brings Minima Bomber nearly to completion.  The good news is that the final 2 upgrades were added into the game along with an originally unplanned online highscore database (not 100% done).  Unfortunately, I didn’t have time to really add or code any decent enemy AI, though I was able to add […]


Minima Bomber: Day 5 Progress

devlog 8.24.2009

I worked on Minima Bomber on Friday and got a lot done. The best new feature is that your character’s damage is displayed by how much clothing he’s wearing (sort of a la Ghouls and Goblins). If you’re in your undies, it means that you’re one hit away from meeting your bloody death. I have […]


Day 4 Progress on Bare Minimum Platformer Game

Put in some particle effect yesterday

There was some decent progress on the experimental game yesterday.  I have named the game: Minima Bomber.  Not much to it.  Minima is for the ‘Bare Minimum’ experimental gameplay theme and Bomber because you throw bombs and blow the terrain up. Our little hero blows up like a balloon of blood when he falls in […]


Day 3 Progress on Bare Minimum Game

devlog 8.12.2009

Day 3 was mostly spent pretty-ing up the game and working on the tutorial/beginning levels.  I have a whopping 3 levels drawn/done.  No major game coding was done, though I spent a lot of time animating the main character.  He’s almost done now. The game is still too bare bones and I definitely need to […]


Day 2 of 7-Day Game: Bare Minimum

devlog 8.8.2009

I did not make nearly as much progress as I was hoping for on Saturday, but I did stamp out a few bugs and got everything looking a little better.  The prototype can now load in .bmp and .png images for all the gaming layers (collision mask, background graphics, and foreground) so creating the levels […]