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Archive for the ‘indie gaming’ Category

Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Graduate Games Interviewed on GamersHub

I had the pleasure of being interviewed by The Gamers Hub yesterday.  They had the interview up by the end of the day, which was surprising. Basically, I talked about Graduate Games history and game catalog and what we’re working on now.  Check it out…we talk a little more about Project K and some of [...]


10 Free & Essential Tools for any Indie Game Developer

I’ve been working as an indie developer for almost 4 years now and over the years I have visited a lot of websites, downloaded a lot of software, and tried a lot of different things to get my site more traffic or allow myself to work more efficiently.  Without further ado, here are the 10 [...]


Let's Talk Weapons

We’re getting closer and closer to actually releasing a playable prototype.  As part of this process, we’ve gone through our list of absolutely necessary things that need to be done to complete the first level/prologue/tutorial.  Here’s some of the things we still have to do: — Player Animations (Death, Shooting Weapons, Reloading to name a [...]


Weapon HUD

First off, thank you to everyone who responded to the “Which HUD is Better Post.” I, the lowly programmer, spent some time this week laying out nearly all of the HUD information and toying with a few different designs.  Ultimately, I ended up with the one above that is working really well in the game [...]


A New Player Screenshot – Thoughts?

Did the holidays slow us down? A little.  They certainly kept me from updating the blog very much.  The good news is that we have been rather productive.  Zak recently finished giving the player character a face lift in Flash, so we have a much cleaner character and he’s holding the first official weapon: a [...]


Graduate Games Forum

We’ve finally gotten around to having a proper forum here on Graduate Games.  You can visit and register on the forum by clicking the picture or this link.  It’s nothing special now, but in the next couple months when we start taking preorders for our metroid inspired scifi platformer – the forum will be a [...]


Additive Lighting Effects

Yesterday, I worked on some additive lighting effects that we could use to enhance the look of levels along with a few other graphical tweaks.  The colored lighting effects look good, but are just an colored alpha mask that overlaps the core game images.  There is no dynamic lighting planned at this time (i.e. shadows [...]


Metal Tileset

Metal Tileset

Zak has started turning over graphics.  His newest addition has been some tile work. I spent the past couple days tweaking the Level Editor so that I could test the tileset and see if it correctly pulled into the game.  This resulted in some significant improvements to the user interface of the Level Editor, but [...]


New Walking Animation

Zak sent me over this new walking animation a few days ago – I’ve already ripped it out and put it into the game.  It works a lot better than the old animations we had in there.  Since it was animated in flash, the lines are much cleaner and the animation is more of a [...]

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