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Archive for the ‘news’ Category

Minima Time Day 3

Yesterday, I doodled and worked on designing the world some more. I wanted to add some more cool time affected objects so I put in some simple water and missiles.  When you slow or stop time, you can walk on water.  With time slowed or stopped you can jump on missile smoke trails… of course [...]


Minima Time: Day 2

It’s been a blessing to get the basic platform mechanics coded quickly in the game since they are very similar to Minima Bomber, but it’s also been a curse because having a lot of gameplay working has left me more time to expand the scope of the game.  It’s given me more time to doodle [...]


Minima Time: Day 1

I spent most of the day yesterday working on a free game for March’s Experimental Gameplay project.  The theme is 10 seconds so the gameplay revolves around time of course.  In order to get this game done in a decent amount of time, I’ve decided to bring back Minima Bomber.  The game is being done [...]


New VPS Site

The site doesn’t look much different (other than some broken picture links here and there) but it is fact now run on its own Virtual Private Server.  This means the site should load much faster and have virtually no down time.  It also means that we can handle a lot more traffic. The forum is [...]


theGamersHub Raves about Storked!

The Gamer’s Hub reviewed our game Storked this month….better late then never I guess.  They gave it 4 out of 5 stars.  You can read the game review here.
This further solidifies the great deal that is The Graduate Games Bundle – grab both Storked and the Magic Toy Chest for only $19.95.  Feel free to [...]


Help Name our Game Part 2

It’s been a few weeks since we asked for help naming our scifi platforming game.  Thank you to everyone who sent in or tweeted game ideas to us. Zak and I made a list of all the decent game name ideas and cut it down to our mutual top 7.  You can vote for your [...]


Graduate Games Interviewed on GamersHub

I had the pleasure of being interviewed by The Gamers Hub yesterday.  They had the interview up by the end of the day, which was surprising. Basically, I talked about Graduate Games history and game catalog and what we’re working on now.  Check it out…we talk a little more about Project K and some of [...]


Let's Talk Weapons

We’re getting closer and closer to actually releasing a playable prototype.  As part of this process, we’ve gone through our list of absolutely necessary things that need to be done to complete the first level/prologue/tutorial.  Here’s some of the things we still have to do:

Player Animations (Death, Shooting Weapons, Reloading to name a few)
Background tiles/windows
Graphics [...]


Graduate Games Forum

We’ve finally gotten around to having a proper forum here on Graduate Games.  You can visit and register on the forum by clicking the picture or this link.  It’s nothing special now, but in the next couple months when we start taking preorders for our metroid inspired scifi platformer – the forum will be a [...]


Is Project K a 2D Shooter?

Game Inspiration Board

Yesterday, I was asked if our game currently under development (Project K) is a 2D shooter like Contra.  I responded, “I would call it a 2D shooter adventure platforming game – think Contra + Super Metroid + Castlevania + Halo.”  I realized that still may sound confusing, so I thought I would take a few [...]

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