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Archive for the ‘news’ Category

New Year – New Best in Show….Online

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I haven’t blogged in awhile, but that doesn’t mean we haven’t been busy.  With the help of Big Fish, I’ve translated the game into Dutch, French and am currently working on Spanish.  Then I’ve got Italian, Danish, Swedish, Portugese and a few other languages still left to do.  Needless to say, Best in Show has [...]


Announcing the Best in Show Strategy Guide & Manual

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We’ve had a busy last couple of weeks working with publishers, portals and distributors. The good news is that Best in Show is most certainly headed to some casual game portals (It’s still better to buy directly from us though). As part of this distribution process, we have created an in-depth manual and strategy guide. [...]


Best In Show Solitaire Now on Pre-order – includes Beta Access

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We are happy to announce that our game is currently available for Pre-Order from our website. You’ll save 50% by pre-ordering and will be able to start your quest and start training your dogs instantly after payment! We’re offering a sweet deal where you can get Best In Show, Storked! and The Magic Toy Chest [...]


Gamezebo has Previewed Best In Show Solitaire

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. Gamezebo out of the blue previewed our Solitaire game currently in development.  That’s very cool, but it also reminded me that I am way behind on blogging about the game.  I have a ton of pictures, videos, and more to post to the blog so look for a flurry of posts in the near [...]


Designing Backgrounds

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While I was working on coding the gameplay and figuring out exactly what we needed for the User Interface, Jeff (our artist) started working on the backgrounds for all the different levels in the game.  I had brainstormed a lot of great locations and gave Jeff the list.  He started off by sketching out the [...]


Best in Show Solitaire Announcement

So long time blog readers may remember some tests I was doing for a solitaire game on mobile devices.  I never really got the game working how I wanted on my Blackberry, but the game has continued to evolve.  Progress has been so good in fact that it will likely be our next full game [...]


Astral Hunters: Flash – It’s free and on the way

We’ve decided to expedite getting some form of our game playable and into people’s hands, so Zak and I recently decided to port the core mechanics of our game and make a quick, hi-score based version of the game.  The game screen is actually sized so that it could be used as the banner on [...]


Astral Hunters Website is Up!

Our Astral Hunters Website is up.  Click on the image above to check it out (if you haven’t already noticed and clicked the banner on our homepage).  The website doesn’t feature much yet, but it will continue to be updated with pictures and information in the following months.  The bulk of the site content is [...]


Minima Time: Day 5

I was able to finish Minima Time yesterday.  I put some music and sound fx in the game and then just hammered out some annoying bugs and issues.  I’ve already heard from some of the flash portals that the high scores don’t work on their sites (but they do work on ours).  This has to [...]


Minima Time Day 3

Yesterday, I doodled and worked on designing the world some more. I wanted to add some more cool time affected objects so I put in some simple water and missiles.  When you slow or stop time, you can walk on water.  With time slowed or stopped you can jump on missile smoke trails… of course [...]

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